COVER STORY
/ DO WE REALLY NEED TO PROTOTYPE ANYMORE?
By Philip Ling
Editor-in-Chief and Senior Technology Writer, Avnet
We live in the age of over-the-air updates and constant upgrades. These can be used to fix bugs, but they are also used to deliver value-added or paid-for features. Products are now designed to change after shipping, so does that make the concept of prototyping redundant?
The word “prototype” is widely understood to mean the first of its type. As such, it represents the form, fit and function of the final product. For all intents and purposes, it is the finished product in every way that matters. But design teams must also accept that building a prototype could force design changes. Otherwise, is there really any value in building a prototype? And with the widespread practice of using over-the-air (OTA) updates to change functionality, can a prototype really be referred to as the first of its type?
Here, we present both sides of the argument, from the perspectives of two engineers. One comes from a hardware background and the other from the software domain.
Hardware perspective
Software perspective
Hardware perspective
Software perspective
We can’t ignore the fact that most things can now be modelled with enough accuracy to make a physical prototype unnecessary. Computer modelling is getting faster and less expensive. Add to this the features of virtual and augmented reality and things really come alive. Technology lets engineers, investors, customers, and partners mix domains to ‘see’ and ‘feel’ a product long before it exists. Does this leave any need for physical prototypes?
Hardware perspective
Software perspective
From concept to production
Prototypes, whether physical or computer-generated, have been a stepping-stone in product design for decades. But they aren’t the only one. It often starts with proof of concept, followed by iterative early design models. The prototype is, arguably, the last pre-production process, at least for physical products.
Embedded systems are becoming more general purpose. They typically feature predictable building blocks, such as power, storage and processing. These common features don’t need to be (re)designed for every product. The use of single-board computers supports this argument. Are they the only physical prototype we need?
Hardware perspective
Software perspective
Hardware perspective
Software perspective
You have the final word.
Have you been influenced by our engineers' conversation? Would you like to share your views?
ABOUT THE AUTHOR
Philip Ling
Editor-in-Chief and Senior Technology Writer, Avnet
Philip leads our FAE roundtable discussions and develops content covering the full range of technologies supported by Avnet.
Philip has more than 30 years of electronics industry experience, including working as a design engineer on mixed-signal embedded systems. He was also a technical journalist and editor covering the industry for several European technical magazines. He has worked for small, medium and large companies as well as startups, and is pleased to say he is constantly learning.
He holds a post-graduate diploma in advanced microelectronics.